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Old Nov 15, 2007, 03:25 AM // 03:25   #61
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Ok first, I have a problem with people who call minion masters "MMs". Reminds me of the candy and it sounds stupid...

But anyway, there are a variety of minion master builds and you should pick one which fits your parties needs. With low corpses, I liked to go jagged bones with death nova. If some tanking is needed, I'll bring golem with horrors and fiends (golem isn't as bad as you all say it is). For damage, oou with vamp horrors and fiends works fine. For my own build, I like to bring mark of pain.

Skills:

Bone Fiend, Golem, botm, heal area, mark of pain, well of ruin, sig of lost souls, res

A well placed mark of pain can do tons of damage without spreading aggro too much. Well of ruin gives the mobs cracked armor for -20 armor (min 60 armor). I use golem for this build because oou requires more energy to keep spamming it and also more heals. I also like to have at least one minion up front. Dark bond isn't really needed and the same goes for other high defensive skills. If you really die as a minion master, then you are a noob, or your group completely sucks and they lost aggro.

This build is usually just for NM. For HM i just go with minion bombs because minions get owned much faster in HM.
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Old Nov 15, 2007, 05:28 AM // 05:28   #62
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I don't understand why people run Flesh Golem or heal area. Flesh Golem is used for a tank? If you need a tank you're doing it wrong. Also heal area fails, ever heard of a monk?
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Old Nov 15, 2007, 05:38 AM // 05:38   #63
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Quote:
Originally Posted by Full Metal X
I don't understand why people run Flesh Golem or heal area. Flesh Golem is used for a tank? If you need a tank you're doing it wrong. Also heal area fails, ever heard of a monk?
Heal area is for healing them when you're not in a fight and you don't want to lose HP. That and you might need a self heal and the monk is on low HP
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Old Nov 15, 2007, 03:30 PM // 15:30   #64
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i would say mms are good but i think heros work better on that
i was doing a quest yesterday as mm and omg i h8 healing minions i had mystic regen masochism death nova on me :P i think i just retired of this mm thing used to love mming but well there no good build for me i will start as ss now ;(
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Old Nov 15, 2007, 06:16 PM // 18:16   #65
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Quote:
Originally Posted by Full Metal X
I don't understand why people run Flesh Golem or heal area. Flesh Golem is used for a tank? If you need a tank you're doing it wrong. Also heal area fails, ever heard of a monk?
No heal area of self heal = fail. Monks shouldn't heal up minion masters after they sac. It's just a waste of energy for them. Honestly, as a monk I never heal minion masters up and thats how it should be. It also can heal other party members too along with minions. Golems can also help keep the aggro more up front with the tank.

I don't really use mystic regen only because I like to have a hard res and I don't need to heal minions up that much :/.
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Old Nov 15, 2007, 08:33 PM // 20:33   #66
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Quote:
Originally Posted by Sniper22
No heal area of self heal = fail. Monks shouldn't heal up minion masters after they sac. It's just a waste of energy for them. Honestly, as a monk I never heal minion masters up and thats how it should be.
OK, monks should heal their MM's sacs, if they can. Monks can replace hp with much more energy efficiency than necros can. So it's better to have the monk doing it. However, MM's should build around the assumption that the monk will not always be able to. Can you afford to have your entire army collapse because the monk stopped babysitting you and you can't afford to BotM without them? No. So you must bring a self-heal so you can carry on without monk support if you have to. That means that, if they have to, the monk can dedicate scarce resources to keeping the idiot wammo alive without having to worry about the MM falling apart.

Bottom line:
MMs, hope for a monk that covers your sac costs for you, but plan for one that doesn't.
Monks, aspire to heal your MM's sac costs, but make it one of the first places you cut your energy expenditures when resources get tight.
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Old Nov 15, 2007, 11:39 PM // 23:39   #67
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Its extremely annoying (whether more efficient or not) to heal an MM who didn't bring a self heal - also, healing after a sac often leads to an MM who says 'hey free heals for me', then goes nuts with BOTM, making it even more annoying for the monk.

When I MM, I go fiends and a few melee all the way. Have you ever watched how long it takes for melee minions to move around and pick a damn target? They spend half their potential DPS running around aimlessly thinking about who to bunch up on.
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Old Nov 16, 2007, 06:49 AM // 06:49   #68
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I go all fiends for damage when running OOU >_<
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Old Nov 16, 2007, 11:39 AM // 11:39   #69
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Quote:
Originally Posted by Chthon
Monks, aspire to heal your MM's sac costs, but make it one of the first places you cut your energy expenditures when resources get tight.
That is a good principle, at least in principle. In reality, there isn't a single other build capable of causing as much harm to your own party as a MM who gets herself killed in the middle of a fight. Suddenly, in addition to the monsters that were draining your monks dry in the first place, your party sits in the middle of an angry horde of Death Novaed horrors just waiting to go pop and take you with them.

Yes, when I'm monking and running low on energy, a MM is the first one to miss the love, and will also be made aware of the fact. However, if things get badly pear-shaped, I will switch priorities and do whatever I can to keep at least the MM alive so that the minions can cover the strategic retreat (and once we sneak back, the MM can recruit a new army with the help of those team members who were too unfortunate to make it in time).
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Old Nov 16, 2007, 02:00 PM // 14:00   #70
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My Hero Uses this much different from everyone elses builds [;

[skill]Animate Flesh Golem[/skill][skill]Animate Bone Horror[/skill][skill]animate shambling horror[/skill][skill]death nova[/skill][skill]rotting flesh[/skill][skill]suffering[/skill][skill]power drain[/skill][skill]leech signet[/skill]

it is very effective adds degen with massive damage its helped me get through the game no problem. good for hm to.
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Old Nov 16, 2007, 05:16 PM // 17:16   #71
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Quote:
Originally Posted by furanshisuko
i would say mms are good but i think heros work better on that
i was doing a quest yesterday as mm and omg i h8 healing minions i had mystic regen masochism death nova on me :P i think i just retired of this mm thing used to love mming but well there no good build for me i will start as ss now ;(
yes finally! more corpses for me
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Old Nov 16, 2007, 09:52 PM // 21:52   #72
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Quote:
Originally Posted by tmakinen
That is a good principle, at least in principle. In reality, there isn't a single other build capable of causing as much harm to your own party as a MM who gets herself killed in the middle of a fight. Suddenly, in addition to the monsters that were draining your monks dry in the first place, your party sits in the middle of an angry horde of Death Novaed horrors just waiting to go pop and take you with them.

Yes, when I'm monking and running low on energy, a MM is the first one to miss the love, and will also be made aware of the fact. However, if things get badly pear-shaped, I will switch priorities and do whatever I can to keep at least the MM alive so that the minions can cover the strategic retreat (and once we sneak back, the MM can recruit a new army with the help of those team members who were too unfortunate to make it in time).
Oh yes, keep the MM alive at all costs. If there's monster damage coming in, they should be near the top of the priority list for heals. What I'm saying is that paying to offset their life sacs should be one of the first places you cut corners, b/c the MM should be able to "engage solo mode" and offset their sacs by themself.

I suppose if you find yourself in a party with a MM with no self-heal and the stupidity to sac themselves to death, then you'd best try keep them alive anyway -- then get a new MM as soon as you hit town!
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Old Nov 19, 2007, 08:08 AM // 08:08   #73
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Change out your Flesh Golem For [skill]Jagged Bones[/skill] & make another necro (yourself or Hero) w/ [skill]Order of the Vampire[/skill] & [skill]Mark of Pain[/skill]. Then bring a warrior in w/ [skill]splinter weapon[/skill]. Synergy to the max. - GG.
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